Sample "In-Game" action mock ups

I decided to create some physical gameplay-style actions as samples. The lower video is a punching jab, going from an idle loop animation, to punch, back to idle. For the upper video, I continued with my creating gameplay samples, creating a mockup for a 3-combo punch with rough visual effects. The animation is set up for easy review, and can also be easily switched to an implementation-ready state where engineers control the translation and timing of visual effects. These are not based on a real game.